AoeStats
← Sakhta

Black Forest

507718535Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 43m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Hindustanis · Germany
1241
+13
🇷🇺 Khmer · Russia
1240
+13
🇨🇳 Dravidians · China
1157
+16
🇨🇳 Persians · China
1136
+17
🇰🇬 Hindustanis · Kyrgyzstan
1233
-18
🇬🇷 Huns · Greece
1159
-14
🇪🇸 Bulgarians · Spain
1140
-14
🇸🇰 Spanish · Slovakia
1132
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,328 10:57 15:44 27:14 ⛏ Fish Boom FC
29 1,278 11:11 15:05 31:02 ⛏ Fast Castle
28 1,238 12:18 16:17 30:17 ⛏ Fish Boom FC
24 1,055 10:59 14:36 29:45 ⛏ Fast Castle
24 1,067 11:57 17:21 32:27 ⛏ Fast Castle
20 858 12:00 15:36 30:51 ⛏ Fast Castle
19 826 12:36 21:14 35:17 ⛏ Fast Castle
12 528 11:56 17:27 33:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,295 9,955 12,420 3,625 57,295 62,149
26,795 10,155 18,545 1,700 57,195 69,680
20,325 13,785 9,655 1,740 45,505 59,042
18,265 13,290 11,730 1,700 44,985 53,806
23,470 10,910 7,055 1,000 42,435 61,344
13,175 9,625 4,045 1,810 28,655 29,510
11,440 7,180 5,560 2,485 26,665 29,496
9,215 5,305 3,130 650 18,300 19,721
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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