AoeStats
← Merouane

Arabia

508952152Analyzed
1v1 RM · 7d ago on Sep 24, 2026· 59m 32s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Slavs · Germany
360
+5
🇫🇷 Persians · France
47
-5

Win probability

Merouane's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 645,422 analysed 1v1 players on Arabia.
Merouane D
Feudal Age 14:16 vs 9:49
btm 2%
Castle Age 31:05 vs 21:49
btm 1%
Imperial Age — vs 38:58
btm 0%
eAPM 10 vs 38
btm 1%
First military 21:53 vs 10:33
btm 3%
▼ Slow Feudal Age at 14:16 — slower than 98% of analysed players on Arabia
▼ Slow Castle Age at 31:05 — slower than 99% of analysed players on Arabia
▼ Low eAPM (10) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ First military only at 21:53 (Militia) — later than 97% of analysed players on Arabia
▼ Town centers idle 16:51 of the first 31:05 — keep villagers queued
Bloodmoon Army D
Feudal Age 15:10 vs 9:49
btm 1%
Castle Age 25:48 vs 21:49
btm 10%
Imperial Age 46:12 vs 38:58
btm 9%
eAPM 15 vs 38
btm 5%
First military 15:14 vs 10:33
btm 15%
▼ Slow Feudal Age at 15:10 — slower than 99% of analysed players on Arabia
▼ Slow Castle Age at 25:48 — slower than 90% of analysed players on Arabia
▼ Slow Imperial Age at 46:12 — slower than 91% of analysed players on Arabia
▼ Low eAPM (15) — busier hands win idle time back
▼ First military only at 15:14 (Spearman) — later than 85% of analysed players on Arabia
▲ Town centers almost never idle — 2s across the first 25:48
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