AoeStats
← Merouane

Arabia

508738338Analyzed
2v2 RM · 7d ago on Sep 23, 2026· 48m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Spanish · Ireland
440
+9
🇨🇱 Franks · Chile
391
+10
🇫🇷 Persians · France
292
-10
🇫🇷 Chinese · France
263
-9
Player eAPM Actions Feudal Castle Imperial Opening
21 1,040 13:43 24:38 — ⚔ Scout Rush
19 938 12:07 23:05 42:17 ⛏ Fast Castle
11 553 13:30 26:43 — ⚔ FC into Scouts
9 416 14:18 24:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,140 16,925 8,200 1,060 62,325 65,642
14,675 9,670 4,690 2,910 31,945 35,903
11,995 9,120 2,860 2,515 26,490 34,033
5,735 4,195 650 1,225 11,805 11,283
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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