AoeStats
← Merouane

Black Forest

508303336Analyzed
3v3 RM · 9d ago on Sep 21, 2026· 94m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Lithuanians · Russia
638
+9
🇹🇷 Franks · Türkiye
539
+13
🇹🇷 Khmer · Türkiye
537
+13
🇫🇷 Celts · France
812
-79
🇫🇷 Khmer · France
298
-6
🇫🇷 Chinese · France
268
-5
Player eAPM Actions Feudal Castle Imperial Opening
27 2,594 15:50 26:21 32:58 ◆ FC into Fast Imp
20 1,885 16:11 25:58 34:25 ⛏ Fast Castle
16 1,551 15:02 32:14 47:46 ⚔ Towers into Scouts
12 1,146 18:22 29:36 40:22 ⛏ Fast Castle
11 1,063 14:26 27:04 46:09 ⛏ Fish Boom FC
10 954 14:51 24:53 37:40 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
40,260 41,583 30,245 3,055 115,143 153,598
48,255 11,977 33,535 3,400 97,167 104,871
41,610 16,831 29,460 4,060 91,961 144,029
37,315 16,639 31,645 3,545 89,144 130,774
40,110 28,217 11,280 2,695 82,302 102,253
31,475 20,225 20,450 3,215 75,365 83,933
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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