AoeStats
← Merouane

Black Forest

508295506Analyzed
3v3 RM · 9d ago on Sep 21, 2026· 57m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
693
+9
🇩🇪 Persians · Germany
649
+10
🇦🇷 Aztecs · Argentina
604
+12
🇫🇷 Celts · France
891
-79
🇫🇷 Khmer · France
302
-4
🇫🇷 Chinese · France
272
-4
Player eAPM Actions Feudal Castle Imperial Opening
12 712 16:49 24:38 37:07 ⛏ Fast Castle
11 653 13:53 25:51 36:49 ⚔ Drush FC
10 553 20:41 31:47 37:06 ⛏ Fish Boom FC
10 593 14:04 25:37 43:57 ⛏ Fast Castle
9 508 12:19 21:22 36:04 ⛏ Fast Castle
7 419 17:03 29:47 50:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,930 17,250 13,720 2,920 62,820 75,218
28,455 18,990 11,230 3,125 61,800 66,919
24,775 12,100 10,035 2,400 49,310 60,381
16,930 18,873 9,960 3,405 49,168 61,126
13,105 11,859 8,950 4,260 38,174 58,453
11,170 8,003 3,555 1,510 24,238 28,159
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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