AoeStats
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Oasis

507821048Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 32m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saracens · Germany
1077
+10
🇩🇪 Ethiopians · Germany
994
+13
🇩🇪 Franks · Germany
891
+19
🇩🇪 Teutons · Germany
984
-16
🇩🇪 Hindustanis · Germany
916
-13
914
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 1,245 9:13 24:48 — ⚔ Archers into Skirms
35 1,146 11:18 24:33 — ⚔ Archer Rush
22 703 11:46 22:16 —
22 732 9:57 29:55 — ⚔ Scout Rush
21 689 9:39 24:18 — ⚔ Scout Rush
18 595 10:38 28:11 — ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
9,480 4,905 2,325 200 16,910 17,823
8,195 5,577 610 200 14,582 16,711
6,395 5,792 1,755 475 14,417 15,416
5,600 5,438 1,880 100 13,018 14,866
7,020 4,690 580 175 12,465 13,387
3,260 2,029 200 0 5,489 6,526
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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