AoeStats
← Zephyr.H

Arabia

510457618Analyzed
1v1 RM · 17h ago on Oct 1, 2026· 55m 42s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Ethiopians · China
671
+17
🇧🇷 Dravidians · Brazil
686
-17
Player eAPM Actions Feudal Castle Imperial Opening
22 1,230 13:01 18:18 40:03 ⚔ Archer Rush
19 1,085 10:45 21:41 41:03 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,950 20,613 15,955 4,815 63,333 66,054
24,505 13,235 10,745 1,825 50,310 54,757
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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