AoeStats
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Arena

510435629Analyzed
2v2 RM · 5h ago on Oct 1, 2026· 50m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Slavs · China
950
+13
🇨🇦 Celts · Canada
846
+18
🇺🇸 Lithuanians · United States
896
-16
🇺🇸 Bohemians · United States
879
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,341 12:07 16:00 35:59 ⛏ Fast Castle
25 1,282 10:14 17:43 32:58 ⛏ Fast Castle
20 1,030 12:09 17:13 33:40 ⛏ Fast Castle
16 792 10:53 15:14 38:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,505 16,095 19,530 2,900 63,030 68,803
21,825 11,610 11,700 1,710 46,845 50,085
17,330 16,790 8,950 1,885 44,955 50,137
15,315 13,505 10,940 2,890 42,650 55,973
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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