AoeStats
← Doflamingo

Arabia

506406290Analyzed
2v2 RM · 18d ago on Sep 13, 2026· 49m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Japanese · United Kingdom
987
+17
🇬🇧 Franks · United Kingdom
986
+17
🇫🇷 Armenians · France
1068
-19
🇫🇷 Romans · France
963
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,937 10:14 21:16 42:08 ⚔ Archer Rush
33 1,629 9:38 27:10 47:11 ⚔ M@A into Archers
25 1,214 12:46 30:05 — ⚔ M@A Rush
22 1,101 13:01 24:00 41:59 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
22,170 13,338 7,035 2,750 45,293 50,919
19,770 11,108 10,665 2,235 43,778 51,818
17,455 13,001 7,860 850 39,166 42,441
10,320 6,119 3,150 750 20,339 21,079
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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