AoeStats
← Chitreano

Yucatan

510458364Analyzed
4v4 RM · 7h ago on Oct 1, 2026· 37m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1272
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1270
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1257
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1217
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Player eAPM Actions Feudal Castle Imperial Opening
45 1,684 9:16 25:58 — ⚔ Archers into Skirms
44 1,627 10:45 21:05 — ⚔ Archer Rush
42 1,574 7:38 28:46 — ⚔ Scouts into Towers
36 1,335 10:50 34:13 —
32 1,179 11:28 15:22 33:55 ⛏ Fast Castle
31 1,142 10:16 14:58 — ⛏ Fast Castle
29 1,098 10:56 14:17 36:18 ⛏ Fast Castle
29 1,070 11:05 25:18 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,225 9,870 8,705 1,600 37,400 42,644
16,035 7,555 6,860 200 30,650 32,069
11,425 4,950 3,610 2,250 22,235 25,208
10,745 5,949 3,980 325 20,999 22,286
11,350 4,815 2,520 355 19,040 20,316
6,125 7,615 4,290 300 18,330 20,132
7,745 5,630 1,520 970 15,865 16,425
5,140 2,539 555 0 8,234 8,762
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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