AoeStats
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Oasis

510028286Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 48m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1192
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1167
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🇵🇦 Magyars · Panama
1140
+18
🇨🇳 Persians · China
1245
-19
🇪🇨 Goths · Ecuador
1161
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🇵🇪 Saracens · Peru
1158
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Player eAPM Actions Feudal Castle Imperial Opening
40 1,955 9:53 20:19 38:18 ⚔ Scout Rush
38 1,843 10:34 15:10 30:15 ⛏ Fast Castle
33 1,595 9:07 16:52 31:26 ⛏ Fast Castle
27 1,307 13:07 20:07 36:43 ⛏ Fast Castle
27 1,328 10:07 17:30 33:51 ⛏ Fast Castle
22 1,057 12:21 15:50 32:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,465 12,845 21,435 3,555 63,300 76,486
27,330 11,112 15,320 3,680 57,442 69,444
13,645 16,135 10,885 1,915 42,580 45,582
18,750 10,260 4,960 850 34,820 36,534
12,640 10,588 5,995 1,175 30,398 35,663
10,585 8,290 5,375 1,535 25,785 27,747
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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