Four Lakes
507611882Analyzed1v1 RM
·
12d ago on Sep 19, 2026·
64m 35s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Here's Jhony!'s chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
Here's Jhony!
C
Feudal Age
12:50
vs 10:51
btm 10%
Castle Age
20:06
vs 20:09
top 49%
Imperial Age
41:40
vs 36:23
btm 17%
eAPM
41
vs 32
top 31%
First military
13:48
vs 12:45
btm 40%
▼
Slow Feudal Age at 12:50 — slower than 90% of analysed players on Four Lakes
▼
Slow Imperial Age at 41:40 — slower than 83% of analysed players on Four Lakes
▼
Town centers idle 7:24 of the first 20:06 — keep villagers queued
Miox
D
Feudal Age
14:10
vs 10:51
btm 3%
Castle Age
28:38
vs 20:09
btm 3%
Imperial Age
—
vs 36:23
btm 0%
eAPM
28
vs 32
btm 41%
First military
18:56
vs 12:45
btm 12%
▼
Slow Feudal Age at 14:10 — slower than 97% of analysed players on Four Lakes
▼
Slow Castle Age at 28:38 — slower than 97% of analysed players on Four Lakes
▼
Loom after the Feudal click (12:02) — usually safest before it
▼
First military only at 18:56 (Scout Cavalry) — later than 88% of analysed players on Four Lakes
▼
Town centers idle 17:11 of the first 28:38 — keep villagers queued