AoeStats
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Arena

506146193Analyzed
3v3 RM · 19d ago on Sep 12, 2026· 52m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇾 Japanese · Cyprus
1144
+16
🇵🇪 Persians · Peru
1121
+17
🇧🇪 Huns · Belgium
1103
+18
🇨🇴 Wu · Colombia
1203
-18
🇨🇴 Franks · Colombia
1131
-17
🇨🇴 Bohemians · Colombia
1122
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 2,429 10:43 14:23 44:31 ⛏ Fast Castle
43 2,258 10:28 15:22 33:34 ⛏ Fast Castle
27 1,401 12:21 16:39 33:41 ⛏ Fast Castle
24 1,266 11:33 17:03 35:11 ⛏ Fast Castle
24 1,263 9:55 15:30 41:45 ⛏ Fast Castle
21 1,097 10:11 15:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,370 20,910 20,590 2,900 78,770 85,598
28,485 22,575 18,625 1,760 71,445 77,686
22,265 17,435 12,275 3,585 55,560 61,172
20,075 17,825 9,205 2,300 49,405 51,550
21,250 18,861 7,345 1,690 49,146 59,533
9,595 10,140 1,355 1,150 22,240 23,287
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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