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African Clearing

505759427Analyzed
4v4 RM · 20d ago on Sep 10, 2026· 49m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Turks · Chile
1170
+15
🇧🇷 Tupi · Brazil
1100
+17
🇦🇷 Mongols · Argentina
1100
+17
🇵🇪 Portuguese · Peru
1092
+18
🇨🇴 Georgians · Colombia
1180
-19
🇨🇴 Persians · Colombia
1148
-17
🇨🇴 Byzantines · Colombia
1109
-16
🇨🇴 Hindustanis · Colombia
1093
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,887 13:46 20:16 41:12 ⛏ Fast Castle
34 1,662 11:58 26:19 43:31 ⚔ Scout Rush
33 1,626 14:20 18:14 35:36 ⛏ Fast Castle
30 1,462 13:20 23:15 45:25 ⚔ Archer Rush
25 1,225 16:28 22:38 41:54 ⚔ Scout Rush
25 1,232 12:37 22:31 42:51 ⚔ Scout Rush
24 1,196 13:41 18:23 49:16 ⛏ Fast Castle
13 659 15:38 37:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,865 11,913 9,015 1,600 48,393 55,094
19,420 14,535 6,520 4,200 44,675 46,519
21,745 15,785 4,100 1,050 42,680 47,375
16,170 11,376 11,395 3,000 41,941 47,400
13,920 13,366 6,685 3,235 37,206 40,593
14,395 10,794 9,545 1,600 36,334 39,022
10,185 9,351 4,045 2,900 26,481 27,949
5,400 5,009 625 1,305 12,339 13,650
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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