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Arena

510105451Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 54m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Slavs · Hong Kong SAR China
1152
+12
🇨🇳 Bohemians · China
1126
+13
🇨🇳 Goths · China
1125
+13
🇨🇳 Italians · China
994
+18
🇬🇧 Persians · United Kingdom
1071
-15
🇨🇳 Romans · China
1065
-14
🇭🇰 Teutons · Hong Kong SAR China
1047
-14
🇻🇳 Cumans · Vietnam
1019
-13
Player eAPM Actions Feudal Castle Imperial Opening
123 6,742 11:02 15:43 28:54 ⛏ Fast Castle
94 5,164 11:21 15:17 30:36 ⛏ Fast Castle
57 3,140 10:14 14:19 27:02 ⛏ Fast Castle
43 2,342 9:44 13:47 28:59 ⛏ Fast Castle
33 1,811 12:49 17:46 33:55 ⛏ Fast Castle
23 1,276 11:41 24:44 38:11 ⚔ Towers into Archers
22 1,183 14:56 19:45 31:36 ⛏ Fast Castle
20 1,087 10:19 22:22 33:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,435 72,260 23,075 2,450 135,220 141,620
44,720 23,505 20,690 1,700 90,615 109,751
41,815 26,123 17,645 4,010 89,593 98,431
24,715 20,830 14,380 1,500 61,425 72,583
31,725 16,625 8,070 3,000 59,420 69,705
25,745 18,445 11,785 3,050 59,025 74,282
23,105 21,518 6,430 2,490 53,543 56,903
8,960 6,215 1,575 950 17,700 28,034
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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