AoeStats
← mexxer

MegaRandom

508032492Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 38m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Romans · Canada
1097
+13
🇨🇦 Khmer · Canada
1049
+15
🇩🇪 Spanish · Germany
1063
-33
🇮🇳 Hindustanis · India
1005
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,545 13:38 18:12 33:24 ⛏ Fish Boom FC
22 839 14:26 25:37 —
20 783 13:26 16:53 29:09 ⛏ Fish Boom FC
12 473 15:01 20:39 33:11 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,435 8,700 3,980 1,700 25,815 27,625
9,390 9,800 4,030 1,600 24,820 27,211
8,025 5,740 2,680 2,390 18,835 22,602
7,080 5,433 2,375 775 15,663 19,912
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.