AoeStats
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Black Forest

509383572Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 53m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Japanese · Belgium
923
+14
🇧🇪 Celts · Belgium
920
+14
🇩🇪 Huns · Germany
904
-14
🇦🇷 Jurchens · Argentina
869
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,252 13:15 20:36 33:58 ⛏ FC into Fish Boom
23 1,223 16:43 21:45 37:38 ⛏ Fast Castle
21 1,130 12:07 17:18 33:41 ⛏ Fish Boom FC
17 927 13:12 21:49 35:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,545 33,105 15,880 3,190 80,720 88,112
28,320 23,411 15,410 2,300 69,441 89,063
30,355 11,232 17,530 2,405 61,522 66,181
19,410 15,960 11,350 3,025 49,745 56,744
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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