AoeStats
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Oasis

508299330Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 34m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Maya · United States
1361
+12
🇫🇷 Spanish · France
1317
+14
🇮🇪 Persians · Ireland
1291
+15
🇬🇧 Saracens · United Kingdom
1316
-16
🇬🇧 Magyars · United Kingdom
1255
-13
🇬🇧 Vietnamese · United Kingdom
1238
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 1,699 10:18 15:50 — ⛏ Fast Castle
48 1,662 9:49 23:00 — ⚔ Drush into Archers
31 1,093 8:53 21:21 — ⚔ Scout Rush
23 818 12:10 16:03 — ⛏ Fast Castle
23 810 10:32 21:38 — ⚔ Archer Rush
15 519 13:25 27:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,445 8,125 4,135 985 22,690 25,614
8,725 7,165 2,635 1,905 20,430 26,054
8,070 6,523 2,295 2,355 19,243 22,331
8,820 5,505 2,755 850 17,930 21,011
8,975 4,910 2,405 200 16,490 20,149
5,125 3,628 380 540 9,673 12,162
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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