AoeStats
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Oasis

508295435Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 25m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Berbers · France
1345
+13
🇫🇷 Ethiopians · France
1300
+15
🇫🇷 Maya · France
1299
+15
🇬🇧 Hindustanis · United Kingdom
1332
-16
🇬🇧 Magyars · United Kingdom
1269
-14
🇬🇧 Vietnamese · United Kingdom
1251
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,049 9:47 20:31 — ⚔ Archer Rush
35 891 9:05 21:14 — ⚔ Scout Rush
28 714 10:02 24:02 — ⚔ Archers into Skirms
25 647 12:42 17:41 — ⚔ Archers FC
22 575 10:45 — — ⚔ Archer Rush
13 326 12:20 18:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,325 4,708 2,655 40 12,728 13,870
6,650 3,500 2,120 100 12,370 13,065
4,650 4,455 1,655 250 11,010 11,677
5,490 3,130 1,430 200 10,250 11,410
3,950 3,943 1,110 315 9,318 11,727
3,955 2,763 920 100 7,738 8,195
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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