AoeStats
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Oasis

508287718Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 51m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Hindustanis · United Kingdom
1322
+10
🇬🇧 Magyars · United Kingdom
1257
+12
🇬🇧 Vietnamese · United Kingdom
1238
+13
🇬🇧 Wei · United Kingdom
1179
-12
🇬🇧 Britons · United Kingdom
1178
-12
🇬🇧 Mongols · United Kingdom
1166
-11
Player eAPM Actions Feudal Castle Imperial Opening
37 1,934 8:34 23:03 35:31
32 1,629 9:39 20:19 43:02 ⚔ Drush into Archers
29 1,493 10:42 24:37 37:17 ⚔ Archer Rush
29 1,509 9:29 18:58 33:44 ⚔ Scout Rush
26 1,358 11:59 18:25 40:03 ⛏ Fast Castle
12 641 11:24 18:33 39:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,700 21,458 12,750 3,155 57,063 68,708
24,000 12,335 14,615 2,340 53,290 68,019
22,250 14,211 13,030 870 50,361 52,810
18,530 18,250 10,690 1,930 49,400 54,743
20,200 15,835 8,095 1,500 45,630 52,350
15,090 13,066 10,390 1,135 39,681 47,527
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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