AoeStats
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Oasis

507559661Analyzed
3v3 RM · 12d ago on Sep 18, 2026· 58m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Bohemians · Sweden
1349
+14
🇸🇪 Vietnamese · Sweden
1320
+16
🇬🇧 Persians · United Kingdom
1187
+20
🇬🇧 Hindustanis · United Kingdom
1362
-19
🇬🇧 Magyars · United Kingdom
1291
-16
🇬🇧 Vietnamese · United Kingdom
1270
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,503 9:27 17:52 30:55 ⛏ Fast Castle
38 2,225 10:20 14:37 30:42 ⛏ Fast Castle
35 2,029 10:57 14:57 31:45 ⛏ Fast Castle
28 1,662 11:36 16:07 30:35 ⛏ Fast Castle
23 1,347 10:36 21:01 33:03 ⚔ Archer Rush
13 758 11:06 18:12 37:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,730 19,490 25,980 1,950 97,150 116,249
30,765 39,507 22,005 2,790 95,067 108,505
26,875 41,726 19,885 1,860 90,346 105,154
27,275 21,855 30,590 4,495 84,215 100,451
35,910 12,930 26,435 2,150 77,425 82,465
23,320 29,621 11,975 3,540 68,456 72,283
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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