AoeStats
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Arena

509702472Analyzed
1v1 RM · 3d ago on Sep 27, 2026· 39m 21s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
831
+17
🇬🇧 Portuguese · United Kingdom
853
-17
Player eAPM Actions Feudal Castle Imperial Opening
29 1,141 10:42 15:58 29:03 ⛏ Fast Castle
22 882 11:16 16:55 34:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,580 9,485 6,320 2,800 36,185 49,358
11,765 10,855 4,995 2,150 29,765 33,599
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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