AoeStats
← TheWalker6055

Black Forest

509525145Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 46m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
961
+14
🇮🇳 Celts · India
940
+16
🇧🇷 Byzantines · Brazil
931
-15
🇧🇷 Bohemians · Brazil
921
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,151 13:39 19:20 29:59 ⛏ Fast Castle
24 1,141 12:15 24:53 37:35 ⚔ Drush into Fish Boom
20 936 11:21 16:15 31:46 ⛏ Fast Castle
14 678 14:19 20:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,465 18,156 8,170 2,545 52,336 64,211
17,455 19,122 8,185 975 45,737 64,638
17,950 13,040 10,110 1,030 42,130 48,783
10,640 8,958 1,525 1,400 22,523 26,920
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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