AoeStats
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Arena

510583985Analyzed
2v2 RM · 13h ago on Oct 1, 2026· 57m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Burgundians · Türkiye
1130
+14
🇪🇸 Byzantines · Spain
1101
+15
🇩🇪 Portuguese · Germany
1090
-15
🇩🇪 Goths · Germany
1070
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,912 12:19 17:23 29:00 ⛏ Fast Castle
28 1,599 14:03 19:26 35:30 ⛏ Fast Castle
24 1,394 11:12 15:13 29:08 ⛏ Fast Castle
20 1,139 10:14 14:18 28:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,815 41,250 11,660 2,000 113,725 124,583
42,705 16,750 19,295 5,115 83,865 114,371
24,065 32,275 14,170 4,260 74,770 88,846
10,480 12,715 14,010 3,285 40,490 48,586
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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