Arena
509698186Analyzed2v2 RM
·
4d ago on Sep 27, 2026·
64m 21s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Haitatchi
518 units ordered
Hussar412
Elite Skirmisher32
Archer23
Paladin22
Conquistador14
Scout Cavalry5
Knight4
Trebuchet4
Battering Ram2
First military 19:08 — Conquistador
Baumewok
606 units ordered
Champion278
Longbowman156
Two-Handed Swordsman47
Cavalier35
Knight31
Pikeman26
Spearman24
Long Swordsman5
Monk3
Trebuchet1
First military 22:26 — Monk
Covid19
217 units ordered
Scout Cavalry65
Hand Cannoneer61
Cavalry Archer58
Heavy Cavalry Archer17
Bombard Cannon14
Monk2
First military 20:42 — Monk
Event 201
836 units ordered
Huskarl316
Champion261
Halberdier222
Pikeman25
Petard4
Trebuchet4
Onager4
First military 35:25 — Petard
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Haitatchi’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
Baumewok’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+10
Scorpion
+1
Covid19’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
Event 201’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3