AoeStats
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Fortress

509693685Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 19m 42s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Celts · Vietnam
1116
+15
🇨🇱 Turks · Chile
1022
+18
🇩🇪 Goths · Germany
1088
-17
🇩🇪 Magyars · Germany
1077
-16
Player eAPM Actions Feudal Castle Imperial Opening
17 338 7:38 11:14 — ⛏ Fast Castle
14 272 9:44 14:35 — ⛏ Fast Castle
14 271 7:49 12:33 — ⛏ Fast Castle
13 255 9:10 13:20 18:01 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
4,665 2,935 2,100 0 9,700 10,377
4,650 3,655 200 240 8,745 10,661
4,660 2,655 995 100 8,410 9,562
4,655 1,875 925 750 8,205 8,341
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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