Arabia
505984675Analyzed2v2 RM
·
19d ago on Sep 11, 2026·
47m 15s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 235,130 analysed team-game players on Arabia.
Rasec
A
Feudal Age
9:22
vs 10:19
top 21%
Castle Age
23:50
vs 22:29
btm 33%
Imperial Age
39:00
vs 39:59
top 42%
eAPM
47
vs 31
top 20%
First military
10:41
vs 11:40
top 33%
▲
Fast Feudal Age at 9:22 — faster than 79% of analysed players on Arabia
▲
High eAPM (47) — top quarter of analysed players
▲
Town centers almost never idle — 1s across the first 23:50
Fantome69
A
Feudal Age
9:01
vs 10:19
top 10%
Castle Age
24:07
vs 22:29
btm 30%
Imperial Age
—
vs 39:59
btm 0%
eAPM
58
vs 31
top 9%
First military
9:41
vs 11:40
top 12%
▲
Fast Feudal Age at 9:01 — faster than 90% of analysed players on Arabia
▲
High eAPM (58) — top quarter of analysed players
▲
Early military at 9:41 (Spearman) — earlier than 88% of analysed players on Arabia
▲
Town centers almost never idle — 1s across the first 24:07
Invictus SPQR
A
Feudal Age
9:10
vs 10:19
top 14%
Castle Age
27:56
vs 22:29
btm 7%
Imperial Age
—
vs 39:59
btm 0%
eAPM
55
vs 31
top 11%
First military
10:03
vs 11:40
top 19%
▲
Fast Feudal Age at 9:10 — faster than 86% of analysed players on Arabia
▼
Slow Castle Age at 27:56 — slower than 93% of analysed players on Arabia
▲
High eAPM (55) — top quarter of analysed players
▲
Early military at 10:03 (Scout Cavalry) — earlier than 81% of analysed players on Arabia
▲
Town centers almost never idle — 1s across the first 27:56
Muli
C
Feudal Age
9:44
vs 10:19
top 33%
Castle Age
30:10
vs 22:29
btm 3%
Imperial Age
43:08
vs 39:59
btm 28%
eAPM
22
vs 31
btm 28%
First military
10:52
vs 11:40
top 37%
▼
Slow Castle Age at 30:10 — slower than 97% of analysed players on Arabia
▼
Town centers idle 3:40 of the first 30:10 — keep villagers queued