AoeStats
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Nomad

509986150Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 28m 36s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1466
+16
🇦🇷 Malay · Argentina
1460
+17
🇺🇦 Malians · Ukraine
1504
-18
🇦🇷 Vikings · Argentina
1440
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 982 13:43 17:28 — ⛏ Fish Boom FC
33 954 11:47 16:15 — ⛏ Fish Boom FC
30 857 12:28 15:55 — ⛏ Fish Boom FC
29 827 14:11 18:53 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,215 4,285 2,155 1,400 14,055 13,738
5,595 3,783 1,795 1,415 12,588 13,006
5,375 4,349 375 1,195 11,294 11,629
4,225 2,771 1,010 830 8,836 9,210
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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