AoeStats
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Nomad

509982510Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 20m 41s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
1465
+18
🇦🇷 Malay · Argentina
1458
+18
🇩🇪 Vikings · Germany
1562
-21
🇩🇪 Italians · Germany
1443
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 659 12:34 18:15 — ⛏ Fish Boom FC
28 589 12:01 15:55 — ⛏ Fish Boom FC
26 536 13:37 20:27 — ⛏ Fish Boom into Fire Galleys FC
18 370 14:50 20:31 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,745 4,875 475 0 9,095 11,096
3,625 3,130 955 110 7,820 7,927
3,275 2,265 295 750 6,585 7,477
3,150 2,824 455 0 6,429 7,766
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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