AoeStats
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African Clearing

510790972Analyzed
3v3 RM · 21h ago on Oct 2, 2026· 69m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
1154
+9
🇹🇷 Hindustanis · Türkiye
1065
+12
🇹🇷 Italians · Türkiye
990
+16
🇬🇧 Mongols · United Kingdom
1060
-15
🇳🇱 Tatars · Netherlands
976
-12
🇹🇷 Cumans · Türkiye
928
-10
Player eAPM Actions Feudal Castle Imperial Opening
47 3,282 14:33 24:07 38:56 ⛏ Fast Castle
31 2,179 14:01 20:45 40:34 ⛏ Fast Castle
26 1,828 13:53 18:34 58:07 ⛏ Fast Castle
25 1,773 13:20 20:43 44:32 ⛏ Fast Castle
22 1,511 15:30 21:30 42:06 ⛏ Fast Castle
7 455 13:47 — —

Resources

Player Food Wood Gold Stone Spent Collected
49,910 37,455 16,180 3,875 107,420 116,761
35,710 23,802 16,475 5,275 81,262 90,081
14,470 20,140 13,740 3,635 51,985 64,082
23,210 15,161 9,270 2,065 49,706 53,792
18,375 10,472 13,470 3,200 45,517 50,054
4,075 3,830 215 675 8,795 9,268
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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