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Black Forest

509871906Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 65m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Ethiopians · France
949
+14
🇨🇳 Burgundians · China
880
+17
🇧🇷 Turks · Brazil
824
+19
🇹🇷 Bohemians · Türkiye
811
+21
🇨🇳 Franks · China
957
-19
🇨🇳 Mongols · China
898
-18
🇨🇳 Byzantines · China
887
-17
🇨🇳 Persians · China
879
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 2,659 11:40 15:39 34:28 ⛏ Fast Castle
36 2,320 11:42 18:51 32:50 ⛏ Fish Boom FC
27 1,732 13:43 18:27 35:15 ⛏ Fast Castle
24 1,565 13:28 24:49 39:14 ⚔ Skirmisher Rush
21 1,378 11:22 21:23 35:32 ⛏ Fast Castle
20 1,336 10:48 15:30 29:59 ⛏ Fast Castle
18 1,170 14:40 20:14 35:25 ⛏ Fast Castle
15 1,004 9:00 21:03 39:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,735 44,240 41,600 4,300 117,875 130,862
71,955 17,647 13,645 2,960 106,207 127,379
31,705 41,505 13,215 2,250 88,675 116,458
30,655 25,845 21,945 1,700 80,145 95,755
36,430 13,135 25,635 3,850 79,050 86,610
38,370 23,230 13,590 2,420 77,610 86,634
29,565 22,168 18,240 2,000 71,973 76,817
12,920 14,245 11,025 4,200 42,390 48,031
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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