AoeStats
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Arabia

509521504Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 42m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1207
+13
🇦🇷 Spanish · Argentina
1115
+18
🇦🇷 Italians · Argentina
1151
-16
🇨🇴 Mongols · Colombia
1140
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 1,852 10:08 26:24 — ⚔ Scout Rush
40 1,718 10:24 21:57 —
38 1,605 9:22 22:38 35:40 ⚔ Archer Rush
22 950 10:45 21:43 — ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
15,000 9,715 7,065 1,725 33,505 35,563
11,445 10,010 6,775 1,700 29,930 32,148
9,200 9,608 5,485 1,750 26,043 27,890
5,950 6,356 1,885 2,350 16,541 18,134
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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