AoeStats
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Nomad

508586613Analyzed
2v2 RM · 10d ago on Sep 23, 2026· 66m 8s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Britons · Türkiye
816
+14
🇺🇸 Franks · United States
767
+16
🇲🇽 Khmer · Mexico
778
-15
🇲🇽 Britons · Mexico
770
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 3,097 15:43 21:39 38:32 ⛏ Fish Boom FC
18 1,218 13:47 22:57 36:52 ⛏ Fast Castle
16 1,061 19:14 31:21 — ⛏ Fish Boom
14 931 15:08 23:50 42:08 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,450 24,590 18,930 8,580 64,550 68,983
23,575 11,525 16,095 2,350 53,545 60,077
13,405 20,275 9,725 2,655 46,060 46,540
8,815 13,830 2,560 3,745 28,950 31,440
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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