AoeStats
← FuzzyPeaches

Arena

507549808Analyzed
2v2 RM · 12d ago on Sep 18, 2026· 58m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Lithuanians · Canada
1106
+24
🇨🇦 Muisca · Canada
921
+23
🇨🇳 Spanish · China
1073
-19
🇨🇳 Turks · China
1068
-19
Player eAPM Actions Feudal Castle Imperial Opening
49 2,888 11:20 15:55 36:33 ⚔ FC into Scouts
38 2,211 10:30 14:15 36:07 ⛏ Fast Castle
37 2,188 10:22 14:45 29:32 ⛏ Fast Castle
33 1,919 12:42 16:29 20:50 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
36,865 38,990 38,335 2,925 117,115 121,014
43,075 16,845 35,445 2,350 97,715 111,162
38,950 14,655 13,860 1,865 69,330 69,416
30,685 14,640 16,170 3,625 65,120 75,579
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.