AoeStats
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Arena

510247927Analyzed
4v4 RM · 10h ago on Sep 30, 2026· 42m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Mongols · Australia
1030
+13
🇲🇽 Franks · Mexico
1019
+13
🇨🇱 Khitans · Chile
897
+18
🇨🇱 Cumans · Chile
864
+19
🇮🇩 Vietnamese · Indonesia
1062
-20
🇲🇽 Khitans · Mexico
947
-16
🇨🇦 Slavs · Canada
926
-15
🇮🇩 Franks · Indonesia
847
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 1,846 11:15 15:07 41:24 ⛏ Fast Castle
37 1,597 12:06 16:11 34:23 ⛏ Fast Castle
27 1,175 11:16 18:15 37:36 ⛏ Fast Castle
24 1,025 10:04 17:11 31:12 ⛏ Fast Castle
23 972 11:13 23:09 37:46
19 822 11:14 15:11 34:23 ⛏ Fast Castle
18 757 11:25 15:23 32:29 ⛏ Fast Castle
18 760 11:03 25:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,790 16,620 16,225 2,150 52,785 68,050
20,900 13,845 5,785 1,500 42,030 45,146
18,840 9,655 9,815 2,150 40,460 46,979
15,720 8,385 9,320 1,500 34,925 37,853
12,150 11,170 3,830 2,385 29,535 35,120
13,770 9,980 2,470 1,600 27,820 40,860
10,695 9,365 5,915 100 26,075 28,125
5,550 11,570 3,470 325 20,915 24,027
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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