AoeStats
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Fortress

509697300Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 55m 18s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1387
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🇮🇳 Britons · India
1366
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🇩🇪 Burgundians · Germany
1355
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🇮🇳 Mongols · India
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🇮🇳 Britons · India
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🇮🇳 Hindustanis · India
1142
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Player eAPM Actions Feudal Castle Imperial Opening
51 2,814 7:44 12:05 37:05 ⛏ Fast Castle
47 2,575 7:04 11:01 31:01 ⛏ Fast Castle
39 2,156 8:13 12:16 27:53 ⛏ Fast Castle
38 2,122 6:50 10:36 26:46 ⛏ Fast Castle
27 1,470 8:28 13:15 29:34 ⛏ Fast Castle
26 1,465 7:34 11:58 32:26 ⛏ Fast Castle
23 1,251 9:11 13:30 28:44 ⛏ Fast Castle
20 1,109 7:56 12:06 26:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,930 33,015 22,075 4,530 97,550 110,517
60,280 17,715 16,675 300 94,970 97,309
38,690 25,605 16,935 1,950 83,180 94,905
37,250 18,390 23,395 4,095 83,130 84,932
31,945 26,705 13,610 3,080 75,340 91,586
18,275 26,398 16,165 3,300 64,138 93,252
21,675 26,845 13,975 555 63,050 67,089
14,750 27,340 16,900 2,605 61,595 62,361
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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