AoeStats
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MegaRandom

507743641Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 87m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
889
+12
🇨🇳 Burgundians · China
885
+13
🇨🇳 Bohemians · China
864
+13
🇨🇳 Britons · China
832
+15
🇨🇦 Mongols · Canada
827
-14
🇫🇷 Dravidians · France
822
-14
🇺🇸 Japanese · United States
801
-13
🇦🇺 Franks · Australia
780
-12
Player eAPM Actions Feudal Castle Imperial Opening
55 4,755 13:30 19:41 36:03 ⛏ Fast Castle
41 3,582 13:23 19:50 38:03 ⛏ Fast Castle
35 3,011 13:56 19:03 37:21 ⛏ Fast Castle
25 2,196 13:50 18:41 38:48 ⛏ Fast Castle
22 1,948 15:03 22:19 40:31 ⛏ Fast Castle
19 1,654 10:41 20:18 57:17 ⛏ Fast Castle
15 1,334 12:47 19:11 35:13 ⛏ Fast Castle
7 645 13:02 24:06 64:47 ⚔ M@A into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
64,300 20,365 42,895 11,295 138,855 138,802
51,255 30,125 30,860 7,975 120,215 186,138
27,805 49,325 22,890 7,500 107,520 144,320
40,090 20,700 20,365 3,950 85,105 112,242
33,735 18,620 24,235 6,805 83,395 97,446
15,145 24,575 17,165 2,830 59,715 73,373
20,370 18,825 4,290 2,000 45,485 55,229
17,995 15,245 8,475 3,520 45,235 45,831
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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