AoeStats
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Pilgrims

510159663Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 37m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Ethiopians · France
1826
+15
🇫🇷 Hindustanis · France
1814
+15
🇫🇷 Teutons · France
1722
+19
🇫🇷 Burgundians · France
1690
+20
🇦🇹 Turks · Austria
1870
-20
🇩🇪 Saracens · Germany
1804
-18
🇨🇭 Jurchens · Switzerland
1794
-17
🇨🇳 Inca · China
1710
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 2,285 11:29 15:04 28:35 ⛏ Fish Boom into Galleys FC
60 2,261 11:22 14:50 32:46 ⚔ Fish Boom FC into Archers
53 1,997 10:29 24:13 — ⛏ Fish Boom into Fire Galleys FC
52 1,930 10:45 17:09 31:24 ⛏ Fish Boom into Galleys FC
48 1,785 13:26 17:17 31:29 ⛏ Fish Boom FC into Galleys
47 1,764 12:03 15:38 — ⛏ Fish Boom FC
45 1,703 9:52 15:15 30:07 ⛏ Fish Boom FC
29 1,078 14:53 21:40 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,595 19,725 8,665 4,320 48,305 50,265
17,385 15,755 9,055 1,050 43,245 46,895
13,330 14,899 4,835 2,885 35,949 36,200
11,250 12,310 6,660 2,970 33,190 33,157
9,640 17,604 4,720 1,175 33,139 33,797
7,770 15,143 4,495 570 27,978 29,633
4,640 3,717 1,290 1,400 11,047 10,504
3,225 5,396 1,250 235 10,106 10,227
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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