AoeStats
← Niroxs

Pilgrims

510155890Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 23m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Gurjaras · Switzerland
1779
+15
🇨🇳 Mapuche · China
1692
+18
🇳🇱 Saracens · Netherlands
1766
-17
🇳🇱 Sicilians · Netherlands
1731
-16
Player eAPM Actions Feudal Castle Imperial Opening
62 1,457 11:47 15:29 — ⛏ Fish Boom FC
57 1,331 11:47 15:46 — ⛏ Fish Boom into Fire Galleys FC into Galleys
38 881 11:12 17:26 — ⛏ Fish Boom into Galleys FC
33 779 11:42 17:56 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
4,650 7,401 2,460 855 15,366 15,203
3,950 7,256 1,800 300 13,306 12,977
3,950 5,306 1,700 205 11,161 11,297
3,250 6,095 1,565 105 11,015 10,270
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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