AoeStats
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Nomad

509303786Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 66m 12s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Dravidians · Switzerland
1746
+11
🇪🇸 Italians · Spain
1428
+23
🇬🇧 Spanish · United Kingdom
1693
-20
🇳🇴 Persians · Norway
1533
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 3,672 12:08 18:53 49:38 ⛏ Fish Boom into Galleys into Fire Galleys FC
39 2,595 12:30 16:47 37:25 ⛏ Fish Boom FC
27 1,815 13:18 17:27 57:08 ⛏ Fish Boom FC
25 1,678 12:12 16:43 33:28 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,435 23,175 20,930 2,960 70,500 77,688
23,720 23,030 10,940 8,465 66,155 70,185
17,230 17,468 12,440 2,450 49,588 51,932
10,730 11,435 11,205 3,825 37,195 41,589
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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