AoeStats
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Nomad

508940638Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 20m 17s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1805
+8
🇨🇭 Celts · Switzerland
1736
+10
🇬🇧 Britons · United Kingdom
1720
+10
🇧🇷 Slavs · Brazil
1654
+13
🇹🇼 Saracens · Taiwan
1700
-14
🇧🇷 Turks · Brazil
1610
-11
🇲🇦 Sicilians · Morocco
1544
-8
🇬🇧 Inca · United Kingdom
1525
-8
Player eAPM Actions Feudal Castle Imperial Opening
54 1,092 13:41 17:47 — ⚔ Fish Boom FC into Scouts
50 1,019 14:06 — — ⛏ Fish Boom
45 922 16:13 — — ⛏ Fish Boom
44 883 12:27 16:04 — ⛏ Fish Boom FC
38 764 13:36 17:24 — ⛏ Fish Boom FC
30 614 12:34 — — ⚔ Fish Boom into Towers FC
27 554 13:38 17:47 — ⛏ Fish Boom FC
20 402 14:19 18:24 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,350 3,990 300 300 8,940 8,898
4,350 2,800 690 850 8,690 7,999
4,335 3,248 320 770 8,673 8,539
3,075 4,052 645 100 7,872 7,716
3,915 2,924 475 375 7,689 7,694
3,050 3,842 445 100 7,437 8,112
3,350 2,404 250 635 6,639 6,913
2,825 2,456 250 880 6,411 6,247
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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