AoeStats
← Niroxs

Nomad

508288516Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 44m 22s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vietnamese · France
1907
+6
🇧🇪 Hindustanis · Belgium
1846
+8
🇧🇪 Cumans · Belgium
1832
+8
🇨🇭 Britons · Switzerland
1746
-10
🇩🇪 Aztecs · Germany
1654
-7
🇭🇰 Magyars · Hong Kong SAR China
1557
-5
Player eAPM Actions Feudal Castle Imperial Opening
56 2,487 15:24 20:43 34:51 ⛏ Fish Boom FC
54 2,407 12:30 23:27 44:04 ⚔ Fish Boom into Archers
54 2,415 13:11 23:32 38:45 ⚔ Fish Boom into Scouts
51 2,280 13:19 17:12 31:50 ⛏ Fish Boom into Fire Galleys FC
37 1,663 17:16 21:39 38:28 ⛏ Fish Boom FC into Fire Galleys
32 1,430 23:39 36:02 41:41 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,950 24,722 14,785 1,800 70,257 72,465
24,130 18,493 9,160 1,050 52,833 54,519
11,600 15,108 5,355 3,875 35,938 38,157
12,245 12,280 9,010 1,780 35,315 35,934
12,005 11,731 2,170 1,250 27,156 29,566
9,575 10,668 5,190 1,700 27,133 31,739
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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