AoeStats
← Darchness

Fortress

510137745Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 70m 57s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burmese · Germany
1164
+14
🇫🇮 Cumans · Finland
1087
+17
🇹🇼 Italians · Taiwan
1078
+18
🇹🇼 Franks · Taiwan
1073
+17
🇨🇿 Britons · Czechia
1133
-17
🇵🇰 Persians · Pakistan
1125
-17
🇨🇳 Franks · China
1108
-16
🇵🇱 Mongols · Poland
1087
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 3,549 7:45 12:49 22:25 ⛏ Fast Castle
44 3,102 8:05 12:04 33:50 ⛏ Fast Castle
39 2,777 8:14 12:30 27:02 ⛏ Fast Castle
38 2,707 7:08 12:02 26:33 ⛏ Fast Castle
28 2,007 7:48 11:47 25:58 ⛏ Fast Castle
28 1,982 7:54 11:39 30:21 ⛏ Fast Castle
18 1,311 9:28 13:02 33:50 ⛏ Fast Castle
8 536 7:29 11:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
66,185 31,575 32,240 2,900 132,900 138,089
46,325 56,787 15,900 3,850 122,862 143,822
57,700 18,545 36,445 4,700 117,390 124,748
51,650 32,875 22,940 5,270 112,735 119,634
29,490 38,160 18,420 3,200 89,270 93,085
23,400 40,160 17,230 2,800 83,590 101,730
29,165 18,170 18,055 2,120 67,510 101,548
6,350 5,655 1,535 200 13,740 16,138
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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