AoeStats
← john f kennedy

Highland

505967704Analyzed
4v4 RM · 20d ago on Sep 11, 2026· 27m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Sicilians · Denmark
963
+17
🇩🇰 Sicilians · Denmark
953
+18
🇨🇱 Mongols · Chile
940
+18
🇩🇰 Sicilians · Denmark
850
+21
🇲🇽 Lithuanians · Mexico
1004
-19
🇬🇷 Vikings · Greece
997
-19
🇬🇷 Franks · Greece
978
-18
🇭🇷 Slavs · Croatia
972
-18
Player eAPM Actions Feudal Castle Imperial Opening
34 928 13:23 — —
23 630 10:18 21:57 — ⚔ Scout Rush
19 521 14:53 — — ⚔ Tower Rush
18 503 11:23 — — ⚔ Tower Rush
15 402 12:17 — —
13 351 12:07 — —
12 325 13:00 — —
10 269 13:14 — — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,595 5,230 1,450 780 12,055 12,609
4,745 2,590 1,025 1,400 9,760 10,058
5,035 1,925 1,175 1,400 9,535 11,917
4,400 2,985 725 0 8,110 9,810
4,335 3,150 335 90 7,910 10,947
4,185 2,280 475 875 7,815 10,386
3,575 2,975 240 180 6,970 10,343
2,545 1,950 50 0 4,545 5,194
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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