AoeStats
← john f kennedy

Black Forest

505744224Analyzed
3v3 RM · 22d ago on Sep 10, 2026· 48m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Gurjaras · United Kingdom
948
+14
🇬🇧 Khmer · United Kingdom
915
+15
🇨🇴 Lithuanians · Colombia
898
+16
🇩🇰 Celts · Denmark
916
-16
🇩🇰 Spanish · Denmark
901
-15
🇩🇰 Persians · Denmark
873
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,350 14:14 22:32 40:46 ⛏ Fish Boom FC
21 1,041 11:48 18:01 30:24 ⛏ Fast Castle
17 830 12:26 19:40 36:18 ⛏ Fast Castle
15 740 12:32 23:19 33:45 ⛏ Fast Castle
12 587 14:35 23:20 43:43 ⛏ Fish Boom FC
9 435 20:13 26:56 42:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,600 17,880 16,350 1,055 64,885 70,768
21,630 17,109 11,105 3,925 53,769 55,919
19,540 9,485 10,880 2,255 42,160 49,303
10,315 15,709 7,400 1,605 35,029 43,691
11,075 10,255 5,325 1,685 28,340 38,517
12,235 6,235 3,590 1,600 23,660 32,648
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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