AoeStats
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Black Forest

510050099Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 52m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Malians · Taiwan
1051
+18
🇨🇳 Hindustanis · China
1015
+20
🇲🇽 Vikings · Mexico
1148
-21
🇲🇽 Wu · Mexico
1053
-17
Player eAPM Actions Feudal Castle Imperial Opening
25 1,296 16:07 23:43 35:27 ⚔ Drush FC into Archers
20 1,030 14:10 18:27 39:37 ⛏ Fast Castle
20 1,032 13:25 20:44 39:36 ⛏ Fish Boom FC
15 765 12:59 26:06 34:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,115 23,217 12,515 3,955 58,802 59,452
25,830 11,838 18,580 850 57,098 61,825
20,390 14,766 13,935 1,460 50,551 57,835
16,800 16,594 9,680 965 44,039 49,361
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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