AoeStats
← Canek

Nomad

510035192Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 43m 11s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vikings · Mexico
1173
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🇲🇽 Byzantines · Mexico
1159
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🇺🇸 Slavs · United States
1146
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1037
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🇺🇸 Dravidians · United States
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🇦🇺 Romans · Australia
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🇳🇿 Chinese · New Zealand
1089
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🇨🇳 Vietnamese · China
1056
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Player eAPM Actions Feudal Castle Imperial Opening
50 2,144 13:05 24:17 36:49 ⛏ Fish Boom FC
35 1,503 14:51 20:03 40:01 ⛏ Fast Castle
34 1,465 15:40 22:00 37:01 ⛏ Fish Boom FC
30 1,303 13:29 18:06 22:34 ⛏ Fish Boom FC into Fast Imp
22 961 18:07 25:55 — ⛏ Fish Boom FC
22 945 15:44 27:22 35:29 ⚔ Fish Boom into Towers
17 755 15:19 24:08 — ⚔ Fish Boom into Archers
16 684 17:29 22:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,725 17,927 9,260 3,035 44,947 45,108
16,250 15,038 8,260 4,950 44,498 53,259
16,425 11,915 8,830 2,350 39,520 41,593
18,965 12,660 6,375 1,050 39,050 43,236
12,000 8,268 4,420 3,070 27,758 28,789
11,055 7,618 6,950 895 26,518 27,780
11,550 6,950 670 200 19,370 21,714
4,150 6,108 2,350 500 13,108 12,302
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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