AoeStats
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Fortress

509927506Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 59m 11s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1339
+16
🇧🇩 Huns · Bangladesh
1323
+16
🇳🇴 Hindustanis · Norway
1281
+18
🇦🇷 Portuguese · Argentina
1242
+20
🇩🇪 Chinese · Germany
1418
-20
🇩🇪 Franks · Germany
1330
-18
🇩🇪 Persians · Germany
1294
-16
🇩🇪 Celts · Germany
1281
-16
Player eAPM Actions Feudal Castle Imperial Opening
75 4,466 8:34 12:28 25:53 ⛏ Fast Castle
42 2,515 7:04 10:59 24:11 ⛏ Fast Castle
34 2,016 8:49 12:27 27:43 ⛏ Fast Castle
28 1,667 7:29 11:09 27:26 ⛏ Fast Castle
28 1,636 8:44 13:25 28:25 ⛏ Fast Castle
26 1,543 6:41 14:02 30:28 ⛏ Fast Castle
21 1,269 7:29 12:03 27:41 ⛏ Fast Castle
18 1,050 8:13 12:15 26:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,865 23,820 49,980 3,280 137,945 142,436
51,510 39,660 27,825 3,690 122,685 124,376
37,115 42,211 20,460 3,670 103,456 118,498
55,500 17,820 21,595 1,500 96,415 102,267
42,190 22,040 16,955 2,180 83,365 85,888
18,865 34,605 22,945 4,425 80,840 101,814
35,765 14,160 11,670 3,300 64,895 68,313
18,425 20,315 7,915 1,250 47,905 48,987
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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