AoeStats
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Arena

509878697Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 40m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Persians · Norway
840
+13
🇳🇴 Romans · Norway
817
+14
🇺🇸 Italians · United States
796
-14
🇫🇷 Franks · France
765
-33
Player eAPM Actions Feudal Castle Imperial Opening
21 854 14:27 18:02 32:07 ⛏ Fast Castle
17 705 11:56 17:28 30:49 ⛏ Fast Castle
13 541 11:44 19:15 30:12 ⛏ Fast Castle
10 418 13:59 26:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,450 13,480 10,550 400 48,880 55,746
15,565 11,595 4,990 1,500 33,650 37,925
14,645 9,570 6,285 1,035 31,535 35,184
10,280 6,180 3,555 3,400 23,415 28,278
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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