AoeStats
← Sir Tristan

Arabia

510824673Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 68m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
1234
+10
🇬🇷 Malians · Greece
984
+20
🇦🇷 Spanish · Argentina
1111
-16
🇦🇷 Khmer · Argentina
1059
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 3,004 10:08 21:36 38:00
33 2,280 9:20 19:48 34:12 ⚔ Scout Rush
31 2,091 12:43 19:15 47:21
21 1,413 10:12 18:50 35:34 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
39,170 24,278 15,720 4,260 83,428 98,778
27,160 25,219 17,935 4,970 75,284 98,468
30,390 19,267 19,630 2,165 71,452 99,757
22,335 26,557 7,630 2,740 59,262 61,098
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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